Dr.-Ing. Maren Awiszus
Maren Awiszus left the Institut für Informationsverabeitung.
Publications and research activities from the time after the departure are not listed here.

Maren Awiszus studied Electrical Engineering at Leibniz Universität Hannover. In May 2017, she finshed her Master's Degree with her thesis on "Alignment of 3D-Sequences of Facial Expressions" at the Institut für Informationsverarbeitung (TNT). Starting June 2017, she started a job as a research assistant and is working towards her PhD degree at the same Intitute.

Starting 2018, Maren Awiszus' PhD is financially aided by the Caroline Herschel Program.

 

Research Interests

  • Machine Learning with Neural Networks
    • Content Generation
      • Generative Adversarial Networks
      • Images
      • Video Game Levels
    • Subspace Analysis
      • Autoencoders
      • Disentanglement
  • Synthetic Training Data
Show selected publications only
  • Michael Cook, Maren Awiszus, Filippo Carnovalini, M Charity, Alexander Dockhorn
    AI for Speedrunning
    Computational Creativity for Game Development (Dagstuhl Seminar 24261), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 14, No. 6, pp. 147-150, December 2024, edited by Cakmak, Duygu; Maghsudi, Setareh; Perez Liebana, Diego; Spronck, Pieter
  • Maren Awiszus, Alexander Dockhorn, Amy K. Hoover, Antonios Liapis, Simon M. Lucas, Mirjam Palosaari Eladhari, Jacob Schrum, Vanessa Volz
    Language Models for Procedural Content Generation
    Human-Game AI Interaction (Dagstuhl Seminar 22251), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 34-37, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
  • Michael Cook, Maren Awiszus, Duygu Cakmak, Alena Denisova, Alexander Dockhorn, Casper Harteveld, Antonios Liapis, Mirjam Palosaari Eladhari, Diego Perez Liebana, Lisa Rombout, Tommy Thompson
    AI for Romantic Comedies
    Human-Game AI Interaction (Dagstuhl Seminar 22251) , Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 37-39, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
  • Antonios Liapis, Maren Awiszus, Alex J. Champandard, Michael Cook, Alena Denisova, Alexander Dockhorn, Tommy Thompson, Jichen Zhu
    Artificial Intelligence for Audiences
    Human-Game AI Interaction (Dagstuhl Seminar 22251), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 50-54, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
  • Jichen Zhu, Maren Awiszus, Michael Cook, Alexander Dockhorn, Manuel Eberhardinger, Daniele Loiacono, Simon M. Lucas, Ana Matran-Fernandez, Diego Perez Liebana, Tommy Thompson, Remco Veltkamp
    Explainable AI for Games
    Human-Game AI Interaction (Dagstuhl Seminar 22251), Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Vol. 12, No. 6, pp. 73-75, Dagstuhl, Germany, January 2023, edited by Ashlock, Dan; Maghsudi, Setareh; Liebana, Diego Perez; Spronck, Pieter; Eberhardinger, Manuel
  • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
    Wor(l)d-GAN: Towards Natural Language Based PCG in Minecraft
    IEEE Transactions on Games, IEEE, February 2022, edited by Georgios Yannakakis
  • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
    World-GAN: a Generative Model for Minecraft Worlds
    IEEE Conference on Games, August 2021
  • Frederik Schubert, Maren Awiszus, Bodo Rosenhahn
    TOAD-GAN: a Flexible Framework for Few-Shot Level Generation in Token-Based Games
    IEEE Transactions on Games, IEEE, March 2021, edited by Julian Togelius
  • Maren Awiszus, Frederik Schubert, Bodo Rosenhahn
    TOAD-GAN: Coherent Style Level Generation from a Single Example
    AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Best Student Paper Award , October 2020
  • Maren Awiszus, Hanno Ackermann, Bodo Rosenhahn
    Learning Disentangled Representations via Independent Subspaces
    Proceedings of the IEEE International Conference on Computer Vision Workshops (ICCVW), October 2019
  • Maren Awiszus, Stella Graßhof, Felix Kuhnke, Jörn Ostermann
    Unsupervised Features for Facial Expression Intensity Estimation over Time
    Computer Vision and Pattern Recognition Workshops (CVPRW), June 2018
  • Maren Awiszus, Bodo Rosenhahn
    Markov Chain Neural Networks
    Computer Vision and Pattern Recognition Workshops (CVPRW), June 2018
  • Hendrik Hachmann, Maren Awiszus, Bodo Rosenhahn
    3D braid guide hair reconstruction using electroluminescent wires
    The Visual Computer, Springer, Vol. 34, No. 6, pp. 793-804, June 2018, edited by Nadia Magnenat-Thalmann
Other activities

Additionally, Maren Awiszus is a supervisor for the Video Game AI Competition Team.